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Building

On shipping products, the craft of making things, and what happens when non-coders start building.

19 articles
Building

Case Study: Modern Retro

How a stupid question about Supreme in 1974 became a 96-brand AI art gallery with a scoring system, print shop, and Wes Anderson aesthetic.

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Building

Case Study: Trove

Building a taste engine that turns your saved links into a mirror. How I built a product by ruthlessly cutting features instead of adding them.

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Building

Case Study: CultureTerminal

Building a Techmeme for culture. How I scored 800+ articles weekly across fashion, design, tech, and brands using a 5-factor algorithm.

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Building

How I Built 14 Products Without Writing Code

From advertising Strategy Director to product builder. How AI tools closed the gap between having ideas and shipping them.

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Building

Why I Build Things Nobody Asked For

No market research. No user interviews. No validation. The best products come from scratching your own itch, not chasing someone else's.

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Building

The Non-Coder's Guide to AI Tools

You don't need to know code to build products with AI. You need clarity, taste, and the ability to articulate what you want. Sound familiar?

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Building

Ship It Saturday

Why weekends are my superpower. How compressed time, high energy, and self-imposed deadlines create better products than unlimited time ever could.

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Building

The Gap Between Idea and URL

The journey from 'wouldn't it be cool if...' to a live product. What actually happens in between. Why most ideas die and how to keep them alive.

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Building

Why I Chose Ugly Problems Over Pretty Ones

Building a tube exit guide, a pub directory, a children's activity finder. Not sexy. But useful. Why solving mundane problems beats chasing shiny ones.

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Building

Fourteen Products, One Question

Looking at all 14 products and asking: what's the thread? The answer is curation, taste, and making sense of abundance.

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Building

The Sunday Test

If you wouldn't use your own product on a lazy Sunday, it's not good enough. The personal utility bar every side project should clear.

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Building

The One-Person Product Team

How to be the PM, designer, developer, marketer, and support team simultaneously. What you gain and what you lose.

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Building

The Anti-Portfolio

The projects I didn't build. The ideas I killed. What the graveyard of abandoned concepts reveals about taste, editing, and knowing when to stop.

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Building

The Five-Minute Rule - If I Can't Explain It, I Shouldn't Build It

Simplicity as a product filter. If you can't explain what a product does and why it matters in five minutes, it's too complicated.

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Building

The Good Enough Trap - Why Shipping Beats Perfecting

Perfectionism is procrastination in a nicer outfit. The gap between good enough and perfect is where most projects die.

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Building

Screen Time Well Spent - Building Things Worth Looking At

The conversation about screen time is always negative. But the same device that wastes your time can be the most powerful creative tool ever made.

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Building

Build for an Audience of One - Then See Who Else Shows Up

Every product I built started by solving my own problem. I'm user zero. The most honest product research is scratching your own itch.

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Building

Your Tools Shape Your Thinking - Choose Carefully

Claude Code changed how I think about building. Before AI tools, ideas stayed as ideas. Now the gap between concept and execution is a conversation.

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Building

Naming Things Is Hard - And It Matters More Than You Think

The obsessive process of naming products and projects. Why naming is the first design decision you make, and it shapes everything that follows.

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